Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Feedback

  • Nice visuals, nice step by step showing of things on the screen
  • Nice sfx
  • I'm missing music :)
  • I love the visuals if the town and how it's put together
  • It's pretty hard when not seeing much of the screen, I feel like the additional sight raduis, when picking up lights is going down way to quickly
  • Most times in a mace level, I pick it up, backtrack the way I came from and the raduis is almost back to normal, so they don't feel that useful
  • The with the vertical rays which deal damage is pretty hard, to the point were it became frustrating. I tried hiding behind a tree, but with susch a small raduis of sight is to hard to even get from one to the next tree. And then the vertical ray seemly come out of nowhere, hit you twice instantly, dead. The player needs anticipation of danger.
  • I did use the reveal of the screen, but it's still hard. With the cooldown time I wonder do you want the reveal to only be used once per level? Then it should stay longer on or reduce the cooldown so it can be used more often.
  • However I had to hold the level in my memory, but when moving there is no way of orientation. Little more indications in the level could help. This can lead to a feeling of unfairness, because the player doesn't information to react up on.
  • Refine some of the rought edges, this has great potential!
(+1)

Thanks for the encouraging words and great feedback! I'm aiming to roll out a slightly easier version once the voting finishes, and then focus on more beta testing for a more polished version later - it wouldbe nice to spend some time back on level design as well. Cheers again!