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This is an awesome game. I had a blast playing, and almost made it to the end. The art is so unique and I loved the drawing/erasing animations you had on everything. How did you do that??

I was a little confused at first how to “attack” given there was no enemy on the board, took a bit to understand attacking the board did damage.

For balancing, I found healing was very sparse, I managed to get +5 hp gem but it barely counteracted the damage I was taking. My biggest issue was, as far as I could tell, no way to get rid of items, either permanently, or from your 3 combat slots. I found shield pretty useless, maybe thats because I was against several ghosts, but they didn’t really provide much in those fights. Sometimes I would have use for 1x1 items, but I had no where to place 1x2 or 2x2 items. Moving items for stamina would also be a cool idea in order to make space for larger items.

This is a really polished game. I’d love to see you take this further. The concept is great, just needs some more work! Great job, one my favourites so far.

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Thank you so much! I'm glad you enjoyed it.

The drawing/erasing effect is just layers of sprites drawn with a gradient brush in GIMP (so it goes from light to dark) and then a shader that checks if the value for that pixel is less than X, and then a script that tweens X from 0 to 1. 

I wish I had put more time into explaining how the game worked with in game hints, but I ran out of time at the end unfortunately :P

You are right, I was planning to have an event or a menu or something where you could destroy items, or a way to discard them from your hand without playing them so you can draw more. 
Moving items was actually a design problem that I couldn't think of an elegant solution to, but I might actually use your idea of moving at the cost of stamina.

I really appreciate you taking the time and giving me really helpful feedback. Thank you :)