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(1 edit) (+1)

I haven’t tried it with someone else - only alone. It seems fun as a concept and the simple visuals and mechanics are also appealing. A few things I noticed:

  1. “Turn” is being read as T U R N, separate letters, which is confusing. I only realized what the word was when I was writing this review. All I was hearing was “T you are in”. Then when writing it down was when I realized it was spelling the word.
  2. I thought this would be a memory game where we start by selecting letters but then eventually we have to remember what letter the other person (and us) chose already. This is interesting and fun at its core concept without adding extra stuff. But you add some stuff for spice, presumably. My question is: I don’t understand why some letters start as green and some don’t. Like in my first turn I can set a trap without knowing it. This isn’t explained in the instructions. I also don’t quite understand the purpose of it, and would like to know the reasoning behind it (adding more challenge is a good enough reason!)
  3. On the same note, I don’t know how to check at the start of each game (if playing without visuals) which letters are already green or not. Unless I’m not supposed to know and it’s random and secret at the start of every game.
  4. Also, I can’t play the downloadable version for some reason? I can’t find the game file. If it’s “workermain” it gets an error.

I also think it could have a collaborative version if you think about upgrading the game. That could be super fun. And hopefully some online version when you have the resilience and wish to break your brain trying to figure it out! Haha.

I like it, it’s simple and effective. Unfortunately I don’t really know how to test it with a friend because it has to be in person… but if I can snatch someone I’ll come and edit the rating if I have something to change. :)

Very many congratulations for the idea and achievement of making a fully accessible multiplayer game.

(+1)

I noticed the T U R N and I S as well. I think it has to do with passing all-caps to the TTS.

Hello and thank you so much for your constructive feedback. I'm not sure why it was not speaking like that. I am still learning a lot of things. When I first made this game every letter would start green, and when pressed again it would turn blue and if a blue key was pressed it would red to indicate it is a trap key which when pressed eliminates a player.

However, if every key begins green it's possible for a player in a two player game to always win by simply pressing the last key that was pressed forcing the other player to eventually press a trapped key, which is not how I want players to play. I could have had every key start green but prevent a player pressing the last key pressed but I don't think that would work very well either. So I made the game begin with a  random number of blue keys which only need to be pressed once to set a trap, and their position is random too. I should have made this clearer by having the blue keys on the main menu jumble constantly. I think the best way to remember where all the traps are is to make a word with the trap letters. 

Unfortunately I only know how to make local multiple games but I do know someone who can make it for me so you can play with anyone in the world. I could also ask him to perhaps have an option to select which powerups you want in the game to spice things up to encourage players to choose keys which have not been chosen. Eg I could have a skip turn power up, and reveal a red trap or set any key to a trap powerup which can be used at any time by that player.