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Patricia

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A member registered 74 days ago · View creator page →

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That’s exciting. I hope to join it soon!

This game looks cool and the graphics remind me Night in the Woods.

Hello! Will there be a discord server for this jam?

A playtester reported racing against the spells. It seems that this is a racing game after all! Hope you had fun :)

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It’s working! But also, another bug: when I stepped onto a vase, I got stuck there and couldn’t move anymore.

But congratulations on publishing your first game!!

Hi!

I like it but also I’m not sure I understand the game. The counter says “8 food till next ant” but when it gets to zero it restarts, I don’t see any new ants and when I game over my score is still zero.

I would like to understand if if there’s something I’m missing?

This feels like a tower defense game with neat colors and art. It reminds me a bit of Age of Empires and hordes of enemies coming as well, but with cyberpunk and apocalyptic vibes because of the colors and effects used.

I felt the controls a bit laggy, as in, it was hard to control where and when an attack would fall. That is my main point in my feedback message. Also, having to switch between the attack frequently because of the cooldown by going there with the mouse cursor was not the most intuitive and feel a bit awkward. I agree with Achie about the volume as well as something to be fixed.

I think the coolest part here is the art. The world seems quite cool. As for the gameplay, some more polish and connection between my click and its resulting action (less delay for the attack to show up on screen) might help.

Thank you so much! ♥ We really appreciate the feedback :)

Thank you! Besides of what Rafa said, you can press C to put Star in search mode. This should prevent you from accidentally petting her when picking up a mushroom.

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Oh, thank you so much!

By the way, if you were to polish the game a bit with the difficulty and add more story and levels, I’d love to try that out!

Thanks! Let me know when it’s ready. I’m curious :)

This game is absolutely impressive. Incredibly polished. Bug-free, with engaging music that doesn’t feel repetitive, great sound and visual effects that make it very pleasing to play. It’s not too hard, and it’s not too easy: it’s just the right amount of challenge and it is presented in an incremental way. I played four times, and had a lot of fun every time.

The only thing I would suggest for future updates would be:

  • The text size and possibly the font as well - it’s very hard to read. Thankfully, it’s very easy to guess what each spell does after you try it and also from the title (when you’re choosing a new one to put in your hand).
  • Having a little tutorial or “help” page to let us learn how to play. I hadn’t realized we had to drag and drop the cards.

This is a gem, apart from these two little things it’s a 10/10.

They weren’t lying, this game is really cute.

Petting the horse was cute, running races was fun (though the gestures were a bit awkward), and making a 100 hays fall from the skies was hilarious. It could use a bit of polish, but it was very fun. Nice game.

I like the concept of being at the center being attacked by all sides. I think that’s innovative. The spells look really nice, too, but I had a little trouble understanding their purposes, as there aren’t any words explaining what they’re for so I don’t quite understand their differences. Having a title would be good. But they are also a lot of spells and I don’t have time to switch between them or even remember all the possible options.

I still do really like the concept and think it’s a cool idea, it was very engaging. The sound design was also good.

Ohhh, a potion-making game! I was excited to see that.

But when playing, I feel that something is lacking. I don’t really see where the potions I tested are. When I click the book they don’t show up! Is this something I’m missing?

Also, you might want to know that the game is not sized correctly to the page, so it gets a bit difficult to see all the ingredients + my coins when I’m at the shop.

I think it would benefit from some polish, but I can’t resist the concept! Making potions and soups is always something really chill.

I like the simplicity and cleanliness of the art. The little aliens floating with balloons are super funny and cute. I read the controls on the description and was happy that they were so simple, but when I started playing it took me a while to see the arrows over the head of the little aliens. I would try to make them more evidenced, having a light box between the arrows and the background so we can see them more easily, and maybe making them bigger. Since I couldn’t see those arrows, my understanding ended up being that I had to smash Left, Up, Right and Down arrow in sequence. Then, when I did see the arrows, I quickly figured out that my first approach was much faster and viable to kill all the enemies, as it took me less time to think about it. And thus I made 177 points until I was fine with playing. If you can have a bigger sequence of arrows for enemies on a “level 2”, maybe this will force me to look at them because smashing the keys will not work anymore. Maybe? Also I think a scoredboard and some variation in the music would also help the game become greater in a future polish. Overall it’s quite cute.

Thank you!! :)

Thanks for the feedback! Indeed, petting Star is a priority haha.

We hope to do something about the intro and outro cutscene issues after the jam ends. Godot didn’t allow us to upload a gif or mp4 file, and we only realized this too late and had to make do. I also have noted down the feedback about the difficulty of the mushrooms on our bugs and suggestions list.

I’m glad you had a nice experience and I’m thrilled you’re interested in seeing the game expand. On a personal level, I don’t want to discard that thought, but right now I really don’t know whether that’ll happen. But seeing people interested in that is great.

Well, you know how cats are. They order us around and if they want pets, they want pets!

Now in all seriousness, I hope we get to fix the tutorial issues after the voting ends. That wasn’t meant to be, but you know, time constraints and problems.

When Star was getting on the way, was she on search mode (sniffing the mushroom)? If so, that’d be a bug.

Thanks for the feedback and I’m glad you enjoyed our game :)

On the browser, when we start, it looks like the image doesn’t quite fit the page, which initially made me think the game wasn’t going to be playable. However, I still tried to play it and, while I can’t see the whole screen, I can see what’s essential.

I’ve been here for 10 minutes trying to beat the levels. The longer I play, the more I understand how to attack each enemy. When I kill enemies, I like the way it auto-aims to another. However, sometimes it auto-aims to an enemy I don’t want to attack, and then I end up sending a weaker spell to them accidentally. It’s a blessing and a curse?

I think the game is well thought out and engaging. Good job.

After downloading the Windows build, I was able to play Fishing Bonanza.

This game is really fun. The first few levels got me extremely amused at the new types of characters that showed up at each level. It works very incrementally, and it’s not a very punishing game. At the start, you’re still figuring out how to work with the controls and the waves. Then, you have jellyfish. Then, a fish that follows you around. Then a shark (the shark made me very amused). I learned I had to risk losing some hearts to capture this little fish-bee and bring it out.

The art is very nice, the game is forgiving in that we don’t restart the whole game and only the level we’re at. I would really, really love if it could be improved upon with some music and sounds effects, but otherwise it looks very finished and polished.

It’s also crashing for me on the web build.

image.png

Thank you! Such great comments to hear! We will think about making the combat more challenging in a future update. Is the issue you’re experiencing with the wizard’s voice about its volume? I’m not sure what the issue might be about the distortion.

Thanks so much! I’m glad you had fun and liked it. The accessibility was also a challenge and a learning process for us, and it’s nice to see it also got you thinking about it :)

Hello! And thanks for the comment on our game.

I wanted to tell you I can’t play the game with my graphics card, it’s giving an error. If you could update a browser version or a version that works with my dinosaur Intel (R) HD Graphics 4400, that would be great! Don’t know if that’s possible.

The mage cat animations on the side are very cool. They give it a sense of eerieness like they are more powerful than us. Good idea about adding the keyboard controls on the screen as cues.

While the game looks cool, the amount of information I have to learn at first to play it feels a little overwhelming for me. Starting the level easy and incrementally making it harder would be a nice idea if you’re thinking of doing a future update. Having some more text / icon or sound cues when interacting with things would also be nice because with all the icons sometimes I’m not fully sure if I’m doing the right thing. I’m also not sure if there’s an end of the level or if just keeps playing, as I don’t really see health bars and I’m not sure, when the cats disappear, if it was me who defeated them, or they just left.

I’m a bit bad with fast paced games like this, so I might be out of the norm! It looks really good though and I think if it were a bit more incremental and had a little tutorial I might adjust better to it.

Thanks! Keep me posted :)

If the difficult can get a bit easier and the music doesn’t restart when we die I’m sure I’d play for much longer! (unless the chest I reached was the end?). It was one of my favorite games and very pleasing, apart from those frustrations I mentioned.

Very nice. The music has good ambience, I like it. The art looks polished. Exploring the world’s different areas was fun, but the controls were also somewhat difficult because of switching between waslking with WASD and the 1234 keys, at the same time as I use the mouse to aim. And a healthbar would have helped.

Love the story prompt about losing their glasses!

Unfortunately, I felt the gameplay was a bit difficult to understand for me.

Very difficult for me to play, but imagining it was a little bit easier, I liked the setting and music and felt like spending a bit more time there.

It’s a really nice game, I like tower defense games. It’s simple but addictive and pleasant and with the right amount of stress. I would just love a bit of music.

The art is nice. I like the knight. And the music is nice for a while until you lose 10 times and it keeps restarting every time. I wouldn’t have the music restart when this happens. Also, for some reason, I died when I reached a chest? And I had trouble with the mechanics and kept losing. Nice potential, I like platformers and cute pixel art, wondering if I’d get to a witch castle if I had stayed.

10/10 intro. Loved the simplicity of the sketches and all the frames we had for the story.

In the tutorial, while great in concept, was a bit difficult to understand. The stones that show up going basically “Up arrow + W + (all the arrows)” make me a bit confused as I don’t understand exactly what will happen with each of the options. Maybe I’d make that even more incremental.

I love the feeling of sliding around in my skateboard, and the art of it being a wizard in sunglasses is very fun.

I wanted to do more tricks and stop falling face-first, but I am having a bit of trouble learning and understand the commands and where to apply them.

Very nice job though… very funny and pleasing.

I love the concept. I love the art. I love the simplicity. I love the stories. I love the simple animations, in the first frame after the “tutorial” frame, looking left and right… very easy to understand and very pleasing. Nice job. I like it when the story and art are prioritized like this over complex game mechanics.

The storyline about the cat made me smile. It reminds me a lot of the game my team made. I am not doing shameless promotion, I promise. But “I would make sure my cat would go with me, exploring the forests, with him by my side…” it reminded me of our game haha.

I like the idea and implementation of having a scoreboard. I felt excited to type a silly name there before I started the game. It also has nice art, and I love the music when we lose.

I can’t use the keyboard in the game itself, only in the help page, and I’d like to be able to play the game with the keyboard. Also, the color contrast and static on-screen made my eyes get sore very quickly. Both of these things made me unable to play for as long as I hoped for, so I’d love it if in a future update you could have an option for a “woozy-free” option.

Thanks for your feedback! I’m glad you liked it.

Regarding text-to-speech, you can disable it in the Options.

The tutorial messages at the start can’t be disabled at the moment (bug), but the rest, for example, “Pet Star”, should be fixed.

We’ll see if we can do something about Star blocking the interactions. If you can provide some more detail to what is happening, feel free to do so. :)

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I really like this game. I think it is really well made. I only wish that different buttons would do different things (because sometimes "left" means to lure the fish, but at other times it is used to reel the fish (when using the left and right buttons). 

Although that's pretty cool that the mechanics are very simple, it made me a bit confused at first about where to click.

I think it's a very Zen game and the sound cues make perfect sense - to cast the rod, to follow the fish when luring, to reel it back. It's a very good game.

Edit: Another thought: when looking at the almanaque, I can't really see a list of the fish? Maybe it's because I game overed? My rod shattered.

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Great one. No bugs, no feeling of being unfinished. Only left me hoping for more levels in different settings and maybe new challenges. Hoping to see it flourish and become a full game (by that I mean, if you want to develop more on the idea).

Strangely addictive and with a good flow despite the quirkiness of the controls. It's funny how some games here look so polished and this one's pretty simple but I spend a good time on it.