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Patricia

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A member registered Apr 21, 2024 · View creator page →

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Thanks! It was very fun.

Great game. I never figured out how to heal units though. Having a score at the end would have been nice as well. Overall I think it was a very creative game and very enjoyable.

Very good music loop, with enough variety and engaging. The sound design of the game is also very pleasing and definitely enriches the gameplay.

Thanks so for your feedback and for playtesting for us! Your experience and perspectives are really valuable, sincerely. And I’m really happy you got to play it all on your own and enjoy it, even if, unfortunately, while needing some sighted assistance.

We are aware of the problems you mentioned and I’m not sure how much we’ll be able to fix (it’s just a jam game after all), but rest assured I will let you know if they are, in any hypothetical future update. Thanks once again :)

Honestly I totally understand. I hope you get to try it again when you feel better!

I think it wasn’t too straightforward, but building up more on it, from the perspective of the player (like how much we were learning, etc) would make it more subtle and also build up to the character arch of wanting to avoid making mistakes, and wanting to help others with them. But I felt it was fun and subtle enough for me to smile and have to “figure it out” myself. But I also felt it could have more build-up and connection to our personality and arch.

I found it very enjoyable. And to be honest I think I’d have figured out the name puzzle, I just didn’t feel like 1) counting numbers of the alphabet, nor 2) try to figure out the order, nor 3) after all that, still possibly fail. lol ah, when I said you lacked playtesting I was joking too haha.

I think I’ll probably pass on the horror game, but if you make a “action not horror” sequel I’d be happy to play it. Thanks for the recommendations!

Ha, I got to the end. But you needed more playtesting… I found the name by simply jumping to the letters and by trial and failure… I found the ending funny. It sounds like a twist. You become the monster you hated. But in a funny way though. I really enjoyed the game. I’d play more of this. Very creative.

Cute, I like it.

Well the box disappeared and I wanted to use it to solve the puzzle. Maybe it’s not needed to solve it, but… I thought it was, and I could not pick it up again. Yes, the red button that leads to a corridor. I’m trying to keep the door open and tried to use the box to “keep it open”. It wasn’t working then the box disappeared into the wall when I dropped it.

I found a bug. If I bring the box to the button, (maybe need to be crouching) and drop it there, it might disappear behind the wall.

Thanks. I hadn’t figured out I could drag that thingy to the controls panel. That was why I was so stuck. I think I’ll do a good job from now on!

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Yeah, I get that. I tend to be the player who needs more hints, so I’m not surprised :) Maybe someone will give me a hint in the discord. *Edited to add: Also the simple fact you made this demo and finished it in such a polish way is impressive regardless!

Well, if you’d like more detailed feedback I’m in the AdventureX discord. No use talking about it here. I’d spoiler everyone just explain exactly where I’m at!

Rest assured though I’m pretty bad at figuring out the logic in point and click games. Getting stuck is a common experience for me.

Gorgeous. I like how the music fits the setting perfectly - that and the art. That and the items we’re given to work with are enough to leave me intrigued. It’s cool that we have to “work” to get them, too.

Unfortunately, me and adventure games are a difficult combo, even though I like them so much. I have several thoughts about how to solve this puzzle, but none has worked so far. Maybe I’m pretty close to the solution and it’s right behind the corner!… Well, it’s really well-done demo overall. though.

I like your blog and the project you’re doing. (I just played the game from Cyd’s recommendation and after playing came to read the comments). I’m curious about your project especially since you haven’t published games of your own in itch. Well, good luck and good work with it.

I have! I get a lot of hints. Even the witch is telling me to talk to the eel. But I can’t figure it out. There are so many rules and laws.

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Jogável apenas no Firefox, parece-me?

Acho super interessante. Gosto muito do modo como a vespa ajuda a formiga a avançar, com o stereo. Tenho dificuldade em perceber onde está posicionada a formiga porque o som dela não tem stereo. Talvez um efeito sonoro quando batemos contra a parede também ajudasse. Além disso, quando jogo com a vespa, o movimento para cima e para baixo não é super intuitivo.

A introdução está muito engraçada mas, como a qualidade do som não é a melhor, seria óptimo ter umas legendas para ajudar (ou talvez gravar um dia novamente com um microfone mais avançado, ou pedir a um actor?)

Excelente projecto, parabéns.

This is like Portal with cute (CUTE!!) blobs. I wouldn’t imagine I’d end up calling them cute but I just did. I like to seem them happy and satisfied. [spoiler alert?] I’m sad they are being treated with strange experiments. I think the game could get some fine-tuning regarding UX, and I don’t know if you have any ambitions to continue developing the game but, nevertheless, it was a good experience. I’m happy I could finally meet the blobs!

Wow, a playthrough video on youtube! Thanks for sharing it! :)

I downloaded it and it looks great, and is very creative. I guess I noticed too late I could skip dialogue with left-clicking (found in the options), and had time to become frustrated first. Yeah, I think that is the bit where I get stuck because I’ve been been that good at P&C difficult puzzles. I can see several possible solutions to advance and try to trigger them with the rules I choose, but nothing really happens. The closest I’ve been to get something happening was… with a mirror.

I love the art. I love how the characers are characterized. I think the story and creativity you opted for with the rules and, well, what happens with that book, are really amazing. I am sad to be stuck as I’d like to get further!

Oh, also, I really liked the bit about it being playable on mobile! That’s something very cool.

It looks very simple, but it’s very effective, and the art is quite pretty too. I don’t think I’d ever seen something like this - an interactive graphic novel… or a gamified web comic. But I enjoyed the little clicks I had to do and I think the sound design helped bring it life too.

The lock was also a helpful clue about what I needed to do, the first time a puzzle showed up.

I think the only thing I would like more is to feel like cherishing more the beautiful illustrations. I kind of get in the mood of knowing more about the story. But that happens every time, even without interaction in the midst! Maybe let me know when the chapter 2 and 3 are finished. I am eager to see more.

Uh oh! When I click play I see a black screen with an X icon.

Interesting game, it really looks like something and then… the dev really played with us and that was really funny. It seems good with the “story” and goals… the mechanics however… I guess they are a bit hard for me.

Very interesting submission and play with the theme and setting. What I love is the game doesn’t need fancy wancy graphics. It can look simple, but actually be very interesting regarding what it’s bringing. Too bad I’m too bad for it haha

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[contains spoilers] I get a virus warning trying to download it, and in the browser it’s difficult because if I press esc, it stops properly following the cursor! But I’ll tell you something… I was enjoying looking around the house and I am LOVING what you’re doing to me haha. The first time I fell… I laughed. And I’m feeling like I’m playing Portal. I only don’t like the voice of the “Voice”. It’s too creepy for me. But I get it, maybe the game is horror.

well, I’m frustrated. I can’t move further. I’m dumb. Stuck at trying to walk into M.

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[contains spoilers]

I agree. Frank was really interesting because in the end well. He was who we was and it was horrifying. It makes you wonder about his intentions when he gave her a permanent solution. He might just have been giving her permanent solutions over and over.

Yeah, I could see the sci-fi! And there was something in it that reminded me of great classics like the Blackwell series and also the Dig maybe? Though I couldn’t say Blackwell is sci-fi. But the artstyle gave me really strong vibes of something beautiful.

I think I would also add that one of the puzzles I did try wrongly, which was one with the lemon. I thought I had to slice it before washing the clothes. I wonder if that was originally planned and then dropped because of the time. But yeah I didn’t think you did say it it was or wasn’t bad. In fact it’s funny because at times I’ve found it really comforting to watch Big Brother but when there’s nothing happening and they’re just washing the dishes and sitting on the couch peacefully. Watching that made me feel like I was learning something in my life. But usually people watch Big Brother for the bits when people are arguing. So if we think about it, that society is much less addicted to conflict than our society right now.

Your game also reminded me of a book, but I fear giving that out would hint you too much about the book’s plot. But there was a bit in it that reminded me of Kazuo Ishiguro’s Never Let Me Go. Have you read it? I think you might like it.

Great game. From start to finish. The art is mesmerizing and the tasks we are entrusted with are pleasing to fulfill. It’s cozy in a way, but also eerie, even from the start, as you know something is hiding. (spoiler spoiler

spoiler spoiler

spoiler spoiler)

I really like the tasks part, and how time passes. It really makes me feel like I’m going through the day to day, and then by the end when you know he was being watched, it’s interesting because it’s like people were finding comfort in watching someone who’s comfortable with their own daily life and their path to enlightenment.

By the end, the last segment, it has a surprise, and unfortunately I knew there was going to be a plot twist, but I didn’t know what it was for sure. And I’m not sure how much I liked it, because I think I also played another game which had rules and I mean, it’s that thing about AI, right? The thoughts about what would happen if AI ruled us? And that’s fair but in a way it was less surprising. But, it was still interesting, and it’s also fun that we get to try two endings! I actually should try it.

There were one or two bugs I didn’t find game-breaking, but overall the game is extremely polished and I would have loved to play it if it were a full game. The setting is immersive and the art is so, so polished - all those animations! Many congratulations for creating this game.

Does this game have a discord server?

Very fun to play and very nice to do the Portuguese localization :)

When the cheese and everyone have a kaboost fire behind them, how do we make the grated cheese get to the spaghetti?

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So it’s not necessarily about dumbness but could be about general ineptitude or a feeling of being different from your peers / your peers feeling you’re different from them? I mean, that’s cool if there’s that flexibility.

PS: I loved your game no rest for the wicked :)

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I’m also a bit confused at the theme/description. (I will ignore the title theme now since it seems we should follow the description). I would think there are several ways to suffer from Imposter Syndrome - for example, as soeone else mentioned in the thread, it’s possible that everyone else believes in the worth of the protagonist, but they themselves don’t believe it. So rather than a suggested theme, this is more of a specific narrative we’d have to follow? We could, say, opt to actually make one or two character believe in the worth of the protagonist…

In themes, I would say they are helpful to enhance creativity, but less helpful if they describe the exact narrative that will take place?… this is my opinion. Of course, even that can be lightly switched but there isn’t much room to create different characters if “everyone” believes the protagonist is the dumbest person in the room. I mean, that’s also possible if you live all your life surrounded by people like that, but usually one time or another you’ll find someone supportive. I don’t know. It’s a little reflection. I would argue I’d be able to do something with it, but I feel my hands are tied, and I’m wondering how tied they actually are or if I’m just interpreting it too literally.

E.g. It’s highly probable that people don’t even think you’re “the dumbest person” but simply don’t notice you and don’t think much about you. In fact, often that’s the case, as humans tend to think more about themselves and be overly critical of themselves than of other people. And when they are, that’s more of a projection because of their own insecurity. E.g. I think you have the worst hair (blond) but only because I have my blond hair myself.

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A leaderboard would be cool! I made it to 12!

Olá! De que ajuda precisas?

That’s exciting. I hope to join it soon!

This game looks cool and the graphics remind me Night in the Woods.

Hello! Will there be a discord server for this jam?

A playtester reported racing against the spells. It seems that this is a racing game after all! Hope you had fun :)