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(+1)

Glad the game got fixed.

The first pattern seems really static and easy. As in it doesn't feel like every wave changes at ALL. So just sitting in the middle where the 2 waves of bullets miss you is enough of a safespot that you don't need to move at all. Not sure if it's a bug.

The second pattern starts off with 2 really fast aimed bullet IMMEDIATELY. Which can kill you if you're not already moving during the phase transition.  There should really be a delay for this because any first timer wont be able to prepare for it. But once you know it then it's a pretty decent idea. Though I think the bullet should both have a clearer sprite and also have a clear sound effect associated with it.

Pattern 3 has the same problem as 2 where the fast bullet attacks you during the phase transition, but other than probably my favourite pattern in the script. I like the combination of managing the phase 2 bullets while dodging the reflecty ones.

Pattern 4 is cool too. Though wish it also kept up something with the gimmick of the last 2 patterns.

It's a pretty cool script though Uroko's power of controlling scales had me expecting bullets that change size. 

Thanks!