One question: Are there real dead ends? I mean stuff like "Oh no! You forgot to take this or that totally inconspicuous item hours ago? Then you're stuck for good and can restart the game". You know, these f*** you!-dead end traps Sierra was "famous" for. ;)
Ah, no, there are no dead ends at all.
You don´t need to restart any of my games if you are stuck somewhere. It took a lot of "invisible" memory for me to write conditions to make sure that would never happen.
Generally there´s a couple of different paths you can take to solve a problem. I make my worlds free enough that you don´t have to solve a specific puzzle to advance. For example you can solve puzzle A and then B and C, but you can also solve puzzle C first , then A, then B if you want.
All my puzzles are confined in small areas with just a couple of them extending the entire game.
But if you reach some place and you don´t have a clue what to do , or nothing you try works, that is why you need a specific object that you didn´t noticed was there.
My adventures because of the narrative structure have about three spots where you can only pass if you solved the other riddles in that specific area. You will never get stuck in a place where you cannot go back to where you have been, because I know many people miss my hidden objects. So the goal is always allow people to explore even back to the beginingin of the game if they have too.
For example in this one, there´s hidden stuff right inside room 1 in part 6 of the game. And I know many people start the adventure and then have to come back inside "the Vimana" to retrieve that important object. So there´s always a way to go back to anywhere you have explored already in the game.
Download the game Walkthrough. If you get stuck, search for the solution for that bit in there. ;)
Thanks for playing.