Great concept. I enjoyed exploring my keyboard and ejecting the creatures. I had some issues with NVDA, like the inputs on the settings screen not having labels associated with them, but otherwise it was smooth. I’d love for the sound and game design to be elaborated upon. For example, we might hear the creature moving around and damaging crates, or we’d retain our profits between games and spend them on things that extend the life of the game a bit. Nice work!