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A jam submission

Eject the Crate Creature!View game page

A short game of finding a creature within a space cargo ship. Find it, and eject it!!
Submitted by RedSquirrel93 — 9 days, 1 hour before the deadline
Rated by 10 people so far
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Comments

(+1)

This is a pretty solid concept. In terms of accessibility I think this game is great; I was particularly glad to see the number of options presented. Gameplay itself is nice; basic, but it works well. It was fun having as big a matrix for the creature to hide in. One very minor bug: I don’t think the scan sound resets when you let go of a key and scan again, which means you might start the next scan by hearing the tail-end of the scanning sound. Still, this is a nitpick and considering you’ll likely be scanning each space for a second or two it doesn’t break the game in any way.

Submitted(+1)

This was a fun play and an original concept. Good game.

Submitted (1 edit) (+1)

This one was fun!

Nice touch adding support for different keyboard patterns (though my AZERTY keyboard was working as a QWERTY keyboard there somehow) and navigating the (in depth) settings menu with windows narrator enabled was quite a pain (though I am not used to it so it can be the reason why).

The game itself is a really good idea and fun to play, I would just want a better difference between the actual target cell and its closests in the same row.

Last thing, I could not restart a round and had to reload the page after every game

Submitted(+1)

Great concept. I enjoyed exploring my keyboard and ejecting the creatures. I had some issues with NVDA, like the inputs on the settings screen not having labels associated with them, but otherwise it was smooth. I’d love for the sound and game design to be elaborated upon. For example, we might hear the creature moving around and damaging crates, or we’d retain our profits between games and spend them on things that extend the life of the game a bit. Nice work!

(+1)

Accessibility-wise, this game’s fine. It admittedly took me a bit to notice that there was a settings menu, but that’s on me; I should’ve looked at the page more rather than just smashing enter. It’s remarkable that you not only included a choice between TTS and a screen reader, but TTS adjustment settings, and even keyboard adjustment – I’ve played several games that only account for the US layout, so that’s great!

All of the settings work as they should, too. Screen reader support’s a touch wonky, with rather awkward pauses, likely because you tried to account for a much slower speech rate than I am using. Given there aren’t many tools – especially web-based – for checking when a given string has finished speaking, that’s fair enough. I have not encountered any bugs during gameplay, either.

But the gameplay itself is … unrewarding. Merely picking out the fastest and loudest sound is not particularly challenging or enjoyable, and at least for me, the time limit only adds annoyance to the mix. Besides, why bother when I get fined even just for trying? “Fuck you for your service,” more like.

There isn’t any story or flavour to keep me coming back, either. All I learn is that I’m on a spaceship and there’s a creature I need to throw out, and “winning” does not reward me with any more information like that. Nor do I get to enjoy the creature’s angry roar or scared squeak as it flies into space. I even tried sitting for a while and letting the little troublemaker destroy things to its heart’s content, but there were no fun destroying sounds, nor a hilarious game-over screen.

In short, if not for it being a jam submission, I would have no desire to replay this game. And given what I can see of your coding skills, and the fact that you submitted this 9 whole days before the deadline, I am quite confident that this is not the best work you could have produced.

Developer (3 edits) (+1)

Thank you for playing and the in-depth feedback!

I’ll be honest—like many projects I take on, I tend to lose steam quickly and start doubting the core concept. Because of that, I try to keep my scope small and finish within two weeks or so. For this jam, I also had the chance to work on another game (I did the art for Ladybud Roll, check it out!), so I split my time to avoid burnout.

That said, I totally get where you're coming from. I’d love to expand on this with rogue-like elements or defensive/aggressive abilities—there’s a lot of potential there. But as a proof of concept, I’m still happy with what I put together. Thanks again for your thoughts!

(update: formatting)