Thank you for playing and the in-depth feedback!
I’ll be honest—like many projects I take on, I tend to lose steam quickly and start doubting the core concept. Because of that, I try to keep my scope small and finish within two weeks or so. For this jam, I also had the chance to work on another game (I did the art for Ladybud Roll, check it out!), so I split my time to avoid burnout.
That said, I totally get where you're coming from. I’d love to expand on this with rogue-like elements or defensive/aggressive abilities—there’s a lot of potential there. But as a proof of concept, I’m still happy with what I put together. Thanks again for your thoughts!
(update: formatting)