Great concept and execution, especially given how quickly this came together. I did not get any haptics with my Xbox controller, but that might be solved in a desktop build. I might agree that this is held back a bit by the recorded voice lines. It could be more fun with greater varieties of times, even short ones or having to count half-seconds. I do like how each animal soundpack has a victory sound, but it wouldn’t hurt to speak that aloud, or even how well each local player scored at the end of the round. Nice work!
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I didn’t realize vibatiinooos did not work on the webgl build, I will add a comment in the game description 👍
I do think the best way to add fun to the game would be via more timings and better voices, which would be my priority if I did have more time to expand on it :)
Also I did plan on doing a summary of the game, every player has a name with a french pun based on the animal and behind that black background there is some text displaying information about the ongoing game, but did not manage to clean it enough to use it in time for the jam end.