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I'm going to write my bug report here so no-one else is soft-locked by the tutorial and also so prospective players understand the grind in just trying to try out the features of this. game:

- No explanation of the evolution mechanics because the tutorial starts once you have chosen your animal and therefore after you have designed your animal... hmmm...

- The tutorial only deigned to tell me about what it thought I should know about instead of reacting to my starting position and what I had around me.

- I was soft-locked by the tutorial because it wanted me to identify something edible... I happened to have made my animal an insectivore as well as a scavenger but seaweed (once I found one that was I was actually able to identify rather than a small once that claimed to be identifiable but wouldn't give me the "E" prompt) didn't count... neither did a beetle or a sea urchin... or a scallop or a jellyfish or two types of mushroom... did I accidentally break everything because I identified a fruit before the tutorial was ready and soft-lock myself... looks like (though the tutorial was not precise enough to tell me).

- Lots of seaweeds that are too small still give the "?" to be identified but can't be... only larger ones can be and you can't interact with smaller ones at all once you've identified a larger one.

- Bullrushes can't be identified or interacted with.

- Grass can't be eaten by my herbivore

- In the most of an ingame year I played the game for I was not able to find any other creature to interact with at all.

- I searched the ocean, a fen (only bullrushes poking above the sea), a marsh (some small islands showing above the water amoungst the bullrushes), woods, hills, endless beaches and some "rivers"... I found two types of mushroom, stones, built a nest, found beetles, bees, jellyfish, sea urchins, scallops, mud (medicine), tree/plant (medicine), caves and trees to hide in claimed a beetle poisoned myself and called endless for other animals... nothing.

- Bushes to eat and bushes to hide in are different - don't hope to eat hiding places, it doesn't work... don't try to do anything with holes in trees - once identified they aren't interactable (at least for a non-tree-climber).

- Hiding places seem to let you ignore heat and cold but this is not indicated outside of a lack of damage taken when using them when sleeping... though maybe damage is turned off when sleeping? Also not explained.

- No indictor to show I had learned my lesson from eating a red mushroom that poisoned me - still marked as a food.

- I haven't even mentioned that all this took an hour to do due to the lethargic speed of my, mostly default, animal.

This is such a bad advert for the full version I really wouldn't have called it a demo... that is really shooting yourself in the foot.

Thanks for your feedback. I hope you'll be glad to hear that I've got plans to integrate some reactive tutorials already, but they're just not ready yet. I will take a look at the other issues you noticed and get those ironed out as well. :)

As for getting stuck on the edible food tutorial. Know that you can abort quests / skip tutorial quests in the quest manager, but I'll take a look at what might have caused you to get stuck the way you did.

Some plant life isn't edible / interactable such as the rushes. The small seaweeds are also non-interactable, but I must have mistakenly flagged them as edible without a food attribute, which I'll correct (Thanks for that report).

I'm sorry to hear you had a frustrating experience, but I'm glad to have your feedback to help guide further improvements and cleanup. :)

Thank you for the reply - I have to admit that the idea for this game very much intrigued me which is why I tried for so long to experience what I could of it... it seems though that it was not to be... the next mission on the tutorial (I did manage to work out how to abort the food quest) seemed to involve meeting another animal which I just couldn't do... the insects, jellyfish etc. didn't seem to work for me, maybe it was the "F" thing that wasn't working, nothing seemed to work but I know I had some problems with proximity and having the action prompts show-up. I also tried the calls with right and left clicking the mouse but that didn't seem to make any difference...

I look forward to seeing the improvements over time, I'll just have to be a little more patient! :)

I've just uploaded a hotfix which targets a number of the major issues you encountered. :)