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Thanks for your feedback. I hope you'll be glad to hear that I've got plans to integrate some reactive tutorials already, but they're just not ready yet. I will take a look at the other issues you noticed and get those ironed out as well. :)

As for getting stuck on the edible food tutorial. Know that you can abort quests / skip tutorial quests in the quest manager, but I'll take a look at what might have caused you to get stuck the way you did.

Some plant life isn't edible / interactable such as the rushes. The small seaweeds are also non-interactable, but I must have mistakenly flagged them as edible without a food attribute, which I'll correct (Thanks for that report).

I'm sorry to hear you had a frustrating experience, but I'm glad to have your feedback to help guide further improvements and cleanup. :)

Thank you for the reply - I have to admit that the idea for this game very much intrigued me which is why I tried for so long to experience what I could of it... it seems though that it was not to be... the next mission on the tutorial (I did manage to work out how to abort the food quest) seemed to involve meeting another animal which I just couldn't do... the insects, jellyfish etc. didn't seem to work for me, maybe it was the "F" thing that wasn't working, nothing seemed to work but I know I had some problems with proximity and having the action prompts show-up. I also tried the calls with right and left clicking the mouse but that didn't seem to make any difference...

I look forward to seeing the improvements over time, I'll just have to be a little more patient! :)

I've just uploaded a hotfix which targets a number of the major issues you encountered. :)