Thank you for the kind words & advice!
Totally understand regarding the music. Having the sound effects add diversity to the game is a really nice idea, and one that i havent encountered until now. Having played your game, it seems a very clever solution to monotony in music, especially for a puzzler.
As for cancelling the movement - yes, that's something i wish i had changed during the jam. You can press RMB to stop the player's movement, which during the jam I felt fixed this issue. I wanted the player to be able to plan out all of their moves in advance, in case the movement animation was too slow for lengthy levels, which is why this is present. Regardless, i totally understand how it can be frustrating sometimes.
Thank you for playing!