Wow, your game really reminds me of my game (which is also an isometric puzzle game)! Super cool idea where there is so much room to expand on! Two small suggestions: Lengthen the music, introduce more diversity into the soundtrack. Check out my game how I did that: I used the environment itself to interact with the music and create a "variable" soundtrack. Also what could be optimized is when you click somewhere and interrupt it (click somewhere else), you have to wait for it to move to the old location. Maybe find a workaround for this (e.g. cancel it). Otherwise super high quality submission, grid transitions etc. I like it!
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Thank you for the kind words & advice!
Totally understand regarding the music. Having the sound effects add diversity to the game is a really nice idea, and one that i havent encountered until now. Having played your game, it seems a very clever solution to monotony in music, especially for a puzzler.
As for cancelling the movement - yes, that's something i wish i had changed during the jam. You can press RMB to stop the player's movement, which during the jam I felt fixed this issue. I wanted the player to be able to plan out all of their moves in advance, in case the movement animation was too slow for lengthy levels, which is why this is present. Regardless, i totally understand how it can be frustrating sometimes.
Thank you for playing!