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(+1)

Nice feeling of "alternate dimensions". I liked how the void's layout first seemed to be the same as the above world's one. The platforming was responsive, didn't have any hiccups. Interesting respawn mechanic, too. The knight in the title screen was well drawn, but I'm not sure why he's sitting like a ninja.

The graphics are decent, but there's some inconsistency - characters, trees and clouds are "low-pixel" art, while most of the floor sprites were "high-pixel".

Also, would have been nice to see something more "epic" at the end than just collecting a few shards.

Congrats on your first "published" game!

(+1)

Thanks for the feedback! The inconsistency in pixel size was kind of a problem that I didn't think about during development. I think a better way of doing things would have been drawing the assets in full res and then using a post-processing shader to pixelate them, but that would have been too complex for a game jam. The ending was a bit anticlimactic, but time was tight. The idea behind the pose of the knight was that he was meditating in a way - you can say he was trying to become one with void, but that's up for debate.