Thanks for the feedback! I do think the visuals turned out pretty well considering everything, but gameplay wise the game is simply lacking. I agree that if I were to continue development I would basically need to rethink the entire gameplay loop
Rototype
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The original idea was to have 3 separate days, where you would only get one list of requirements per day. They were supposed to get more inclusive as time passed as if the doctor wants you to reach the conclusion that everything is human. His intentions for doing so are that he wants you to think that you yourself are human, despite you being one of his experiments. It was just one of those things that I didn't have time to implement properly.
Thanks for the feedback! The inconsistency in pixel size was kind of a problem that I didn't think about during development. I think a better way of doing things would have been drawing the assets in full res and then using a post-processing shader to pixelate them, but that would have been too complex for a game jam. The ending was a bit anticlimactic, but time was tight. The idea behind the pose of the knight was that he was meditating in a way - you can say he was trying to become one with void, but that's up for debate.