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Thanks for the feedback! The inconsistency in pixel size was kind of a problem that I didn't think about during development. I think a better way of doing things would have been drawing the assets in full res and then using a post-processing shader to pixelate them, but that would have been too complex for a game jam. The ending was a bit anticlimactic, but time was tight. The idea behind the pose of the knight was that he was meditating in a way - you can say he was trying to become one with void, but that's up for debate.