Man, this is an absolutely incredible game! I'm already addicted to it. (why did you also have to make a mobile version :]) The are quite a lot of bugs, so I thought I could help by pointing to some of them.
Bug with the blank dice also occured to me, and I think, the cause is the "Split" trinket. It seems that game registers it like a 6-pin dice (but I'm not so sure).
Had an incredible run, but I got stuck in the trinketinator infinite loop (as shown in the screenshot above). I think this is caused by triggering the effect several times, and after the first sacrifice, you can just sacrifice the already sacrificed ones, leading into the absurd amount of trinkets on the ship.
Also, I should add, I think that trinketinator effect should be optional (It can ruin some crazy pearl builds, just because random Bob got that effect from the skeleton event).
Had a "-" sign show up in the genie event, not sure it's a bug though (maybe for constructing names like "Q-man")
Sometimes, after winning the battle, random dice appears at the bottom of the screen (as shown in the screenshot above).
Divine beings fight becomes absurd in the late game, mainly because of the +1 to damage dice trinket. With that, it becomes even harder to get the right combination. Maybe, there should be some button to exit the battle with them. (One battle with them completely ended my ∞*17 run)
Parrot + Spy combination can sometimes break the battle. (For example: if you kill an enemy with parrots, and press the "Spy" button while their death animation is going.)
It's a bit unclear what does "relics" in the "Mimic" trinket description mean. I guess it means all trinkets...?
I think, as I remember, spiced love cargo could drop from "Jake from Spacefarer Games".
I'm really curious, how did you make the word recognition system in the French frog event?
I think it should be it for now, I'll extend this comment if I find or remember some other bugs or issues. Very good game man! Can't want for new updates!
Wow, a big thanks for these. ❤️ Quite of lot of things that no one has noticed (or bothered to point) out that aren't even new from the most recent patch.
I think trinketinator being optional would make it too good. I kinda like having things with downsides so they pose as a choice for the player. Like in that case it would be the best choice to sacrifice Bob to get rid of that ability if your pearl effects were more desirable. I called trinkets relics in code and ended up calling them trinkets later on. Looks like some of my internal naming confusions have bled to the UI side too.
Genie event - dice is indeed coming from parsing the crew names. For the frog game word recognition, I have a list of all possible three letter words in a list.
Divine fights in the end game are supposed to be big threats and even run killers really. Allowing you to back off from it would kinda make them pointless and not scary. Guess the fight should show combinations of numbers your damage dice can roll (ie. take boost trinket into account).