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(1 edit)

After getting the hang of the controls it was really nice to drift around in the maze. The (IMHO) small viewport (compared to the maze size) added a neat extra challenge (as well as frustration at times :D). At one point I got stuck in the wall and could not get free, but it may have been due to my own inability combined with impatience ... :D

The frantic music added a nice stress to the game, even though it isn't really that stressful.

Great work! 

(1 edit) (+1)

Thanks for the feedback! I would have actually liked a little more of the maze visible at one time, but it was pretty hard to balance the sizes of everything to give enough room to avoid crashing into the walls all the time. I’m glad you liked it this way, though. The collision handling could probably use a little work in general, but I still haven’t figured out the best way to debug that.