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Thank you!

Cocky John is meant to be the Glass Joe of the game, the rest of the opponents require a TKO to beat and will have a much higher Stagger and HP threshold. The movement patterns also get faster and more complex with punch combos.

The varying volumes for the actors is the mature of getting the assets from so many different people, all that will be evened out in the final version. 

Any advice for the NVDA thing? Did you play on Desktop or Windows?

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Looking forward to future updates! Glad you have a plan to get things finished. Please let us know when it’s ready, because I’m sure it will be a hit!

I played the desktop build on Windows with NVDA enabled to test screen reader compatibility.

I can’t speak specifically to GDevelop, but if NVDA is interpreting your application as a document, then it needs to explicitly tell it that it’s an application. For an HTML document, that would be accomplished by adding role="application" to the <body> or <main> element. You may need to consult your documentation for the actual fix. Otherwise, the workaround for an NVDA user is to press Insert+Space when they open your game.