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(+1)

Good game for something made in solo.
The game is too fast for the first time, you should scale the duration of the strike with time that pass so early in the game we have the time to understand what's going on, how it works.
The exclamation mark sometimes are confusing where we need to possess to solve the danger.
It's a little frustating that we can't dynamically move on every danger when the game become faster or at least have an eye on the other danger while the danger is preparing, i don't have any suggestion for this and it's not a big issue.
I would have think about a mini-game to solve when we interact, this would add content for the game (example : pull the lever for the bridge).
The skill of slowing the time is too short to be useful.
Becarful with the color of the exclamation mark, it can sometimes hide with the background color, I would suggest an outline, here you're sure it will be visible
It misses some music or something light in the background.
However, good animations, it's living down there, when something happen, we see it.
Sound fx that fits, great job! The loop of a game is complete.
There's particle, it's dynamic, there's decoration, you really polished very well and i didn't see any bug.

I saw it's your first 3D game, for the animations don't worry, you totally owned this, what's missing is just more content / idea of mechanic and balancing, congratz!

(+1)

Thanks for playing and the feedback, the outline is actually a great idea, and since my character had that, it wouldnt be so hard to implement, just didnt think about it, thanks for pointing it out.

There is a scale of how offten an exclamation appears but not how long the yellow lasts, it is easier in the begining, but maybe not easy enough.

Thanks again!