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Quentin Yahia

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A member registered Dec 29, 2020 · View creator page →

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Wow, really great game, I'm a bit surprised, I was expecting some comedy with memes but it was a really good game, really innovative.
It's a shame when you think it's just looks like a shitposting game by its cover and you come across something so interesting, try to take care of the cover, the other people needs to test this game!
Of course, there's things to say about the game design.
You should warn when the room is cleared or you can do like mario (when you collect the object you go back to the main world / lobby with a little feedback).
Like i was expecting a comedy, i didn't understand the adventurous part of the game.
The design of chud mixed with the color of the screen reveal seems weird, it's something super smooth vs shitpost hand drawing, if it was indeed intentional, try to put some funny stuff inside or not expected, surprise us!
They are interesting mechanics that could have been more exploited (the limited number of reveal, ).
You made a great story! (I was a bit distracted at the beginning but i replayed it just to listen)
Let's talk about the part of the revealing, it's so cool! It reminds me some game with the  mechanics of blind people where you need to make sound to reveal the area, but at the same the monster detect you if you make noise (I don't remember the game, it was some years ago i saw it).

There's voice acting, that's sick! The voice is totally convicing and the actor put effort, we can see it!
This game reminds me a bit of Outer wild in some way, you enter the first room, boom, you discover you can dash and after you go back to the main world / lobby, you see you can take the first object that we saw on the tower and even continue to the left, super great mechanic!
So overall, I had fun! Congratz and keep the good work!

Great game!

Early level have good design, we have a tutorial that implement the basis, they are implemented with
progression, we can have sometimes two way to complete the level with a bonus if we take the hard path and
we have the sensation that it was made to speed run.

At the end for the game design, sometime we can be confusing, for example, there's this little platform that we might think it can be reached but we need to roll and jump to the other side, the chaining barrel was not super convincing.

I think the game wants to be dynamic, the music needs to be more energetic, i have the feeling i will relax, maybe you put this music because "nothing can go wrong" with a panda.

Like it's a platformer, buffer jump is missing (or maybe it's wanted), try not to center vertically the camera on the character, put it a little above the character and the camera, for more comfort, can go a bit ahead where the player goes (with smoothness), you can inspire from the virtual camera of unity, they have great features.

It lacks of innovation, the little thing that tells you you're not playing a classic platformer, we have the sensation of "déjà vue".

You focused on the content and use all the mechanics you made, it's super great.

I had a lot of fun of retrying those level and when you want to retry the entire game, it's a good sign in general.

It's well balanced, not too punitive, the levels are short.

Nothing to say for the design / animations, they are neat.

The physics overall is great, we have the control on the character, it's a pleasure to jump / move around.

It reminds me of the end is nigh or super meat boy.

I hope you had fun for doing it! Congratz!

Good game for something made in solo.
The game is too fast for the first time, you should scale the duration of the strike with time that pass so early in the game we have the time to understand what's going on, how it works.
The exclamation mark sometimes are confusing where we need to possess to solve the danger.
It's a little frustating that we can't dynamically move on every danger when the game become faster or at least have an eye on the other danger while the danger is preparing, i don't have any suggestion for this and it's not a big issue.
I would have think about a mini-game to solve when we interact, this would add content for the game (example : pull the lever for the bridge).
The skill of slowing the time is too short to be useful.
Becarful with the color of the exclamation mark, it can sometimes hide with the background color, I would suggest an outline, here you're sure it will be visible
It misses some music or something light in the background.
However, good animations, it's living down there, when something happen, we see it.
Sound fx that fits, great job! The loop of a game is complete.
There's particle, it's dynamic, there's decoration, you really polished very well and i didn't see any bug.

I saw it's your first 3D game, for the animations don't worry, you totally owned this, what's missing is just more content / idea of mechanic and balancing, congratz!

Really relaxing game with a complete story! Those designs are super great! Reminds me a bit of VA-11 Hall-A but with your own theme. The emotions that might be experienced after death, it was a good way to implement the theme. It's almost perfect but like some other comment said, the fight can be a little confusing.

Great concept leading to great player experience, the difficulty is well balanced and the mechanics simple at first and complex when you use the fear of the player (like don't go to nuclear guy or it's a gameover, some puzzle later, the solution is to go through the nuclear) and some different point of view to solve those puzzle, i might take some note for the next jam if i do puzzle, it's very inspirational, and made by one dev, congratz! Nothing to say but perfect
PS: cute little cat ^^

Great game! I have a small positive bias for the idle game because they are my guilty pleasure when I watch videos at the same time. Of course, my autistic ass couldn't resist keeping the button pressed just to watch what would happened. One critic is just it miss a bit of decoration or evolution in visual, i don't know, i feel it can add a little plus to the game. And i'm remembering you were alone so congratz!

Great game! I have a small positive bias for the idle game because they are my guilty pleasure when I watch videos at the same time. Of course, my autistic ass couldn't resist keeping the button pressed just to watch what would happened. One critic is just it miss a bit of decoration or evolution in visual, i don't know, i feel it can add a little plus to the game. And i'm remembering you were alone so congratz!

Great game with a system of upgrade, it adds a lot to the longetivity, I think i will try that this summer to see if it's more efficient!

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Ok this game is definitely challenging and a raging one, so i must share some of my finest art i made with my hard work.

The first one i called it "Climb to get your trophy"


The second one i called it "Server's diner" (it didn't pass the check)


Very funny game overall!
This need a bit more visual works for the character / background, it's too bad we can't jump and roleplay Michael Jordan (the only baseballer i know), but for a solo game, it's a success so congratz!

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It's a wario ware type of game, everything is think/act fast, we put the retry on mini-game that we consider as hard to understand with the first try. If you have suggestion or advice to avoid problems like these, we're all ears!

Hehe you can enter the backroom but never escape!

A great game, with lots of combinations! The game is not my style and I have the impression that it's very difficult to understand what they want, and they're very demanding girls. The most frustrating thing is that sometimes I can't win in certain situations (or maybe there's a girl who likes rain, I don't know). I can't tell if there's a variation in the ending, I haven't persisted at this point, I've always had a second date without fully satisfying the girl.
I approve of the theme, all the guys who go on dates will tell you “real” if they see your game.
The music and design are great! Hope you enjoy making the game!

Really great story, it's a too bad we don't have a peaceful ending and a little end screen too. The gameplay is approved by someone who like top down fighting, the evolution of the mechanics is great idea.
To be honest, I think the villager desserve it, why they throw things on me ? Why does the server try to body slam me ? And why does a grandpa tries to stab me ? I regret nothing.

Really good game, design is clean, a lot of different insult from the boss.
You can be proud for doing it alone because it's neat. I can feel the difficulty increasing and see my button getting switch alone (hello Casper, can you stop ?) with the water getting vanished, i can feel the chaos with only 2 buttons.
My honest reaction when the boss insult me :

Super great game + it's your first game jam, a little story, it reminds me a little from hotline miami but less hard (and thanks god). Some minor issue but that can help improving, you should put an input to look further (alt or shift) just for the part where I need to go down. Miss some feedback too when receiving damage or when dealing damage. The mini-boss was a bit hard at first just because he can outspeed us and it was a small area. And for the final boss, it wasn't easy to understand, but when I saw the life bar with “factory” written on it, I knew what I had to do.
I see a lot says it's hard, i think it's not a problem, the respawn is fast, you have checkpoint, guys, try harder please.

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Super neat game, i have nothing negative to say, it feels like it's a real game.
Ok i have one but it's nothing, when i tried to fail just to watch what happen, you have to complete all the game, the boss is very kind.
I've got the revolution ending and it's very well balanced!

Very neat game, you're the guy who dared to do the literal game and it worked.
The gameplay is missing and like some comment I agree on the point you could put task without pressure or penality, another things would be awesome to travel the forest but i will not ask more, it's already a very well made game.

PS : At first i thought it was an irony when night fell, i was a little scared and in fact it was nothing.

It's exactly what i was thinking when i played it, some mini-game where you can't fail or can take your time

Cool game, some way to improve would be more sound fx, particle effect, having a collision that slip a bit when colliding with other, you should explain the circle (or miss something in the tutorial) because at first i was "ok i will slain everything" and didn't understand at first (it's a little detail), a little animation when the computer get jammed.
Very good vision of the theme. Overall, i had fun and i finished the 2 levels.

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Very well made game, original to control the boss doing the patterns, the game is very neat and polish, the only thing i can is it miss of content because everything is perfect! Congratz!
Update : I saw some comments saying it's hard, no it's well balanced

Hey congratz for completing the game, here's some advice to help you :
- The run is too slow in rapport of the jump
- The background had a weird effect, not a good idea to implement that
- Need a music
- The fireball goes through the walls and we see the light
- For the main menu, change the default background (grey isn't really nice)
- Miss some input in the floating info bubble
- The main character is maybe too blurred, maybe you forgot nearest pixel in the settings of the texture
- Some issue with the jump when you're against a wall

Unfortunately, there's not enough content to say I liked it, but keep improving and I hope you had fun doing it.

Great game! I find it funny to make an excel to catch all the ending and here's some stats for the other :
- There's 5 way to cure her
- There's 31 unique ending (if i can properly count)
So persist a bit just to enjoy till the end, it's a funny game.
Negative point for the audio missing.

Great job ! The low poly design is cool, miss a bit of content and to bounce a bit with someone else comment, i think the delay with the owner following the dog could have been the mechanic that makes it original. I think it lacks others traps that can happen in the street like a manhole cover, guys with a plexiglass or other non lethal obstacle like a banana that slip the controls, a bypasser (moving) and after that you can increase the difficulty and diminish the speed increase to avoid the motion sickness of the player (or make it later at least).

Still funny to think the blind guy has a thermonuclear engine for running at such speed x)

Super great job, i repeat !

I was freewheeling when I made the designs
Thanks for playing it

A lot of positive to say, the game is really a masterpiece.

The level design is super great, i have never got lost, the only the thing i can say is the adaption to the mini-game early but when you understand where they are, the game can start.

A good writing of the story, well done

The ps1 graphics style with the fixed camera is really great, it adds a lot to the atmosphere, there's a lot of decoration, little details, the mini-games are simple to understand (even tho i don't like the wave one just because it's hard to match but it's not a critic, it's a skill issue on my side)

The music and audio have one single issue, the alarm should be varying differently, because the first time the alarm changed to prevent me i need to be quicker, i just thought an event happened somewhere. Otherwise, the alram doesn't annoyed me.

A lot of people complain about freeze, i played on the browser, i didn't had a single freeze.

So yeah great jobs, you have made a complete game with polish, with a complete lore, good job!

Great music but I would prefer to have some variation, the game has some improvement to be done: collision can be better with the walls, the difference between hand drawn and pixel art, the enemies visual doesn't match with the lore,  we should have more mechanics (trap, monster that grabs the heart and we need to free him, magnet that pulls the player). Of course, the game has a great concept but can be more developed. If it was your first game, good job, you have the loop of the game and tried to exploit the mechanics as much as you can. The balance is great, a good idea to shut the door until we learn how to interact with object.

Ok update, we persist a bit more with a mate and we finally finished it, I'm not sure if we understand everything but we did it at least

The visuals are great ! All made by hands impressive ! But the gameplay needs improvment, i still didn't understand in 30 minutes the enigma with the moon and tarot card, you should put a little more hint or make the mechanics easier for a gamejam or even do a step by step enigma, i pass the first night by luck with some deduction. I didn't get the point to manage the light of the lighthouse. Otherwise, you should remind the controls when interacting with the HUD, just to avoid to search on all the keyboard.
I really appreciate you tried to do a puzzle game, it's admirable and I encourage you to continue.

There's no trophy, but I can give you a picture of vegeta drip.Vegeta Drip. took me a bit to find everything and crop it and covert it  hope you enjoy it : r/ksi

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I didn't expect killing the customer and made me giggle, it's litteraly the clip of "this is america". What's surprising is i didn't hesitate to kill the customer, maybe i'm a weirdo too.

Great idea, there's some bug when we return to the upgrade menu (no more spell, moving in a direction auto, explosion removing), you have a generous collision and thank you for that

Cool game but i prefer the cats, i knew it dogs could repair pc, very funny design with his pawn

I play the game for the meme, i'm not disappointed, i have driver license but i'm really bad at parking in this game. Really good game !

Great game, tho i was expecting something if I do nothing at the beginning

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Almost perfect, super job !
Here's my score :

Very fun game, can be better on some point : the bird are getting upside down, the invisible walls
Otherwise, we have an objective, a score to beat, a little cute rabbit, keep the good job !

Cool game !

It lakes a lot of gameplay and objectives, the camera needs to be place a little more down, there's no sound / music, the jump can be sometime bugged, the design a little confusing for the wall. Don't give up, try to improve and think about what make a survival game neat for a player.

Very nice mini game, the design is great (even tho i think the black hole could be better but i'm just a bit obsessed with black holes design) , the gameplay is neat, need a factor to put difficulty in the long term game just to show the best score we can do, a very good job !

Hey nice for a first game jam, it needs improvement indeed, you should put a score (gain by time), the health bar is too high, I die too slowly when i'm stuck, but at least you made a good design. Good job and keep the effort :D