Why would you even CONSIDER allowing them to trap you in that place?
Freedom is worth more than all the protection in the world.
Better to risk death than being locked in a cage, however gilded.
You'd be a million times safer if it became known that nothing anyone did to you could possibly make you help them, unless you -wanted- to help them of your own free will.
(I realize that proving it would be an unpleasant experience, but in the long run you'll either be dead or free from other people attempting to force you, and both options are better than the alternative.)
It's REALLY irritating that I can't choose to just leave --or at the very least attempt it.
Even if it means meeting a bad end.
(Of course, if the mc had been smart they wouldn't have revealed their powers to begin with, to anyone. But what's done is done.)
And it's impressive how many ways you find to say "Yes".
It's almost as if you wanted the reader to think they have a choice when in fact they have no choice at all. >_>
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The story itself is very good, and well-written too.
But I feel like you can't make a SINGLE choice yourself.
(Not counting love interests here.)
Even when someone in the game ask you if you want to do this or not, there's no choice at all --you end up doing it.
At most you can pick one of ten ways to say yes. >_>
I also notice that there is no route you can choose to not have a love interest focus.
And instead of actually having several encounters that determine your relationship to someone, you can choose first who, then whether it's platonic or romantic.
As far as I can tell, it doesn't matter if you try to ignore them (and if it had been possible to insult them, that too) or whatever you choose otherwise; Everything is determined by those two choices, and NOTHING else.
That's what it appears like to me, so please tell me if I'm wrong.
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Overall this game has a very interesting and well-written story.
But it is EXTREMELY frustrating to have NO choice at all!