Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Level design is weird because while the gimmick is trying to find the portal as fast as possible so that projectiles dont get bigger,  you dont really have any pointers as to where the portal is. A more linear level with a boss stage at the end wouldve done better.

Aside that, the game is fun. I especially like using marisa's master spark because all the per-frame damage sound is funny.