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Thanks for the feedback! The white-on-white was a total oversight on my end, though in terms of the game "freezing", there's a few sections where it slows down or pauses/waits for input by design, which is something I just generally like in terms of dialogue pacing. If there's something outside of that, I haven't worked in renpy enough to know how to better optimize a project! ; w;

(+1)

Ok, then yeah it was probably a mix of intentional pauses and my computer being a bit slow. I think the biggest pause that I noticed was after the dialogue "It doesn't really matter what someone calls me, so long as they keep calling me.~"