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A member registered Feb 18, 2023 · View creator page →

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Very cool story! The writing style and story is a nice mix of both comedy and personal introspective. If I had to critique, with it being mostly text, some color-coding with the character names would be useful, since I found it a bit hard to remember who was who, at least in the beginning.

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Wow! This  is super polished. The gameplay is fantastic and flows great, and the animations are very well-done. Love the design of the MC!

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Nice! I like how each enemy has a unique behavior that ties into the type of food. Although the player movement did feel a bit slippery. The player model and the various "states" look really nice, but because of that, the gameloop sort of incentivizes one to lose in order to see it.

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Very cool! I really like the sound design. That paired with the art style gives a really solid atmosphere. The abstract-ness gives all the necessary information, while letting one's brain fill in any specific details, which is a nice touch. My only critique is that while I know it's a short game, some sort of quicksave would have been nice, since I had to play through the intro every time to see each ending.

Ok, then yeah it was probably a mix of intentional pauses and my computer being a bit slow. I think the biggest pause that I noticed was after the dialogue "It doesn't really matter what someone calls me, so long as they keep calling me.~" 

There's 4 endings in the third mission: one for each item on it's own, one for both items, and one for neither items found

Well written and a very charming character! My main critique is the some UI elements are hard to read. For example, the mini menu at the bottom overlapping the bottom of the dialogue box, and some menus, like the Help and About having white text on a very light background. There were also sections where it felt like the game seemed to freeze, not sure if it was an intentional.

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super easy to replicate for me, seems like it just need the gate collision to be wider

the yellow and black castle in all levels are the ones i've tried, but i assume its possible for any castle of that shape 

As a fan of the original Adventure, I think it's pretty fun! Although I feel like I was able to cheat through some levels, since I was able to just squeeze through the gates of the castles without having a key.

Super satisfying! i don't play FreeCell often, so it was very hard for me in the beginning, but after a got everything lined up, the combos were very fun to achieve and the bonus rewards were nice to unlock.

That's the exit! Both players need to be at that door to win the level.

Thanks for the feedback!

Really interesting story! Short and sweet, and it works very well. Excited to see more, having more colored images would be nice. The art style is very charming.

It was a lot of fun! I spent waay to long trying to get a fast time, I'm super close to <2 min. I think having some music and maybe powerups would be nice. But overall the difficulty is very well-balanced!

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:3

Very fun! I really enjoyed getting new clothes to create cool outfits. The art all looks very nice and its impressive that all the clothes sprite work well together. It would have been cool to have the clothes relate to the NPCs a bit more. I noticed that some did, which was neat. Maybe also the NPCs could have also become more nude when their clothes were stolen. Overall, very solid and fun to play!

Nice! I present my clothesfishing-sona

The story is super intriguing! I was not expecting it to go  in the direction it did, but it worked really well. The character designs are also very cute!

The gameplay is super fun! Its super satisfying to defeat enemies with a single stab.  The music was also really nice.

The pixel art is super charming! It's pretty fun to play as well.

The animations are really good!

A very fun idle game! It just feels good to click button and watch numbers go up. It was neat seeing just how big my dragon could get.

The sheer number of craftable items is impressive! I had a lot of fun trying out new recipes to see what items I could create. All of the art is really nice too.

Super fun! I really liked unlocking the different achievements.

The 3D models look really good! The 2D characters work well in the 3D environment. I was able to finish 3 levels, but it's easy to get lost. Overall, super solid and I'd love to see this expanded.

The puzzles are very cool! Its definitely satisfying to decode and input the password to find that its correct.  I didn't have to look up the answer until I reached the one to unlock 004. The story is also very neat with the technology kinks.

A cool proof of concept; I like the cohesive color scheme of the environment and the pixelated camera.

The aesthetic is really nice, in both how it looks and feels.  I think you really nailed what you were going for.  It really does feel like an old PC dungeon crawler, but sexy.

Pretty neat concept. Although gaining  points is a bit slow, so I never made my money back from advertising. Still, the mechanics were cool and the character art was nice!

I really liked the art style! The character were really nicely designed. I also ran into the worker AI bug. I thought the animations were really nice, especially the VIPs, though it would've been nice to have more varied positions for the regular customers, since the gameplay does get a bit repetitive. I think having pretty much any music would've helped as well. I did like the 2D characters in a 3D space. It reminded me of paper cutouts, which I thought was cool.

A pretty novel concept, The story was neat, although I feel like the intro was a bit slow, it took quite a bit to get to the actual vore part. Still, it felt like I was learning a bit of biology I may have forgotten from high school. As people have already stated, it's a bit difficult even at the easiest setting, as well as font choice, and the mistype penalty is a bit harsh. Maybe some sort of sound effect to indicate a mistake could've been helpful so I knew to stop typing and check. Still, I finished it to the end, so I was definitely engaged. And the game was well-written, so it didn't feel like I was writing the same phrases over and over.

Love to see the girls winning. Pretty fun to play, though the levels felt like they were only increasing length, and not really difficulty. Still, it was nice to unlock different positions after each level. The art is also really charming.

Very novel concept, fun game! I was never stuck on a puzzle for more than a few minutes, so I think the difficulty is pretty good.

All very lovely music! My game definitely wouldn't have have turned out as well without your tracks!

Pretty neat with  nice art. Since the goal seems to just try to survive, it'd be nice to have a score at the end that shows how long you survived.

The character art is so charming! Love the character design and music. My only critique was the player movement. Personally it felt a bit too snappy and could've been a bit smoother, but that could just be a personal preference, so feel free to ignore if that's an intentional design.

Pretty fun! The physics did get a bit weird when i was able to push the character backwards by pulling an object towards them. I could also yeet all the objects through the ceiling, which was kinda fun.

Ah I see, very neat AI! Its cool to hear how it all works under the hood.

The powerups spawning are tied to the kink settings, so if a kink is disabled, the powerup for it is removed from the pool of powerups. If all kinks are disabled, then no powerups. Though I have been told that I should increases the spawn chance, since yeah I guess they are a bit too rare even when enabled.