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Seducing Rita, the Blacksmith, doesn't work after doing the Chaste option. It'll highlight if you mouse-over it, but clicking does nothing.

Also, selecting [Talk to Rita] and then selecting [Done] switches it to Elisa's dialog options (Talk to Elisa, Seduce, Leave).
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There's a typo in one of Calum's new dialogs.
Talk to Calum > People > People: Compact > Softborn: "Nope, never me her." Guessing it should be met.

I looked into the code, it looks like the jump in one of the conditions to seduce the blacksmith is commented out (also says jump seducedockmaster which is probably the wrong label to jump to, also uses dock master in a couple of the conditions which probably also need to be updated).

Another issue I found was exploring in old town will crash the game if you run out of options since there is no label for oldtown_random_restore which the code tries to jump to

(+1)

Thanks for the feedback guys, I will check things out and upload a fix as soon as I am able.

(+1)

Okay, lol. So, the exploration bug had me worried because that function has been implemented *forever* and I never had a problem. The thing is though, that "oldtown_random_restore" only gets called if you have run the three event types (good, bad, neutral) down to exactly 0 left in each without triggering one of them to restore individually! A very rare circumstance

(+1)

I have pseudo-fixes for the issues (I don't know exactly what expected behavior was but I made the changes needed to keep things from crashing and move forward with the story). I'm happy to share them if needed

Thanks, but I’m good. The versions I’ve now put up should resolve everything that’s been raised :)