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(+1)

I thought I had lost for a moment.
Ofcourse I agree with there is a no absolute win or lose, but "lost" poped into my head, temporary. 

I like this atomosphere the space world, the feeling of screen transition and more, as much as I am amazed at how this works.
You will know RPG Maker series can make this!

(I just played in 30min because It is hard for me to play and read in English, BUT It was good experience!)

(+1)

Thank you for playing! I get what you mean. I wanted losses to feel like a setback rather than a full stop, so the game keeps flowing while still giving players a reason to aim for victory. Escape is always guaranteed too, so there’s room to experiment without frustration.

Glad the atmosphere and transitions stood out to you! RPG Maker has a lot of potential, and I love pushing its limits.

I really appreciate you taking the time to play, especially with the language barrier. Your comment means a lot!

☺️👍❤️