Thank you for playing! I get what you mean. I wanted losses to feel like a setback rather than a full stop, so the game keeps flowing while still giving players a reason to aim for victory. Escape is always guaranteed too, so there’s room to experiment without frustration.
Glad the atmosphere and transitions stood out to you! RPG Maker has a lot of potential, and I love pushing its limits.
I really appreciate you taking the time to play, especially with the language barrier. Your comment means a lot!