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Thank you for playing! I get what you mean. I wanted losses to feel like a setback rather than a full stop, so the game keeps flowing while still giving players a reason to aim for victory. Escape is always guaranteed too, so there’s room to experiment without frustration.

Glad the atmosphere and transitions stood out to you! RPG Maker has a lot of potential, and I love pushing its limits.

I really appreciate you taking the time to play, especially with the language barrier. Your comment means a lot!

☺️👍❤️