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These are all good questions! A lot of the answers to these are going to be because the game isn’t 100% complete. (The final edition is crowdfunding starting today!)

  • The intended combat map is a zone map, as described on page 20. You can do hexes or something if you want but if you do, keep maps a little small: like 10x10 at most, otherwise high speed is too much of an asset. We intend to include some sample zone maps in the Titanic Eclipse Edition .
  • This is something we intend to expand upon, but for now it’s a little unexplored. Maybe roll up your friendly/neutral/hostile factions and say that the mission is for the friendly one against the hostile one. Up to you really.
  • Yeah basically. It’s a little faster than the hexflower method, it’ll get you something close to Power Vacuum in the book.
  • We are intending to add a few more oracles to help with this kind of thing but yeah, if you feel there should be a detail, you can establish one and then decide how you want to act on it. (Some of those kinds of things have more valence in one kind of mission as opposed to another: if you’re here to meet a contact, a ship requesting assistance might be your goal!)
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Awesome, thank you so much for the clarifications!! And good luck on the crowdfunding too! C:

Thank you!