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(+1)

First of all, this is just my opinion, anyone can disagree and it will still be fine

The game is fun to play and for a first game this is decent. Good job with the level design too. Nevertheless I didn't find nothing incongruous in the level, I mean everything seems pretty typical in fantasy, maybe the skeletons and the nature could be related. I mean death doesn't fit in an environment filled of life. 

The controls are really good but sometimes I feel like they are a bit sloppy, I was moving right and fell on the cliff because the stop acceleration didn't allow me to stop in time. The wall jump nonetheless it's decent and I enjoyed it. As side note, the attack feels too slow for how fast enemies attack.

Difficulty wasn't hard, but neither wasn't easy so I appreciate that it was balanced. 

Music and SFX fit mostly well but I feel, personally, a music more fantasy like and chirps of birds, as we are in the forest, could have given the project a full potential boost. Overall pretty good anyway.

Obstacle wise I believe you could have done better, aside from the slopes to jump on, the enemies make it hard for you to advance. Not because they are too hard to kill but because it seems they instantly damage you.  You can't really close in and attack, in the meantime you might have lost half of your life in the process of killing one.

Graphic wise and keeping in mind it's your first time, I really liked it. You did a very good job on that side.

Overall I give it a 4/5.

(+1)

Thanks for the feedback! :)

My idea for how it was incongruous was this: In this game, you are a knight attempting to reach the castle in your happy little world. But things seem to be wrong, Skeletons are ambling around screaming out of tune, and your jump power is way to much for a Knight.

Yeah this was my first player controller I've ever done and I kind of had to come up with my own as the tutorials I watched online didn't do well enough sadly :/ Yeah I want to fix the enemy attack, but because I didn't really know how to so I made it so he wouldn't attack from behind, so you could do like a sneak attack.

I didn't really know where to find music so I found one on the unity asset store that felt like a good platformerish tune that's happy.

Again, thank you for the feedback and I think I'm going to incorporate these things into the game :D