your enemies are lacking collisions and they run out of the world though haha.
Yeah i'm gonna try to improve the physics since the way i did is very specific for this first stage scenario. In my tests they were sticking to their routes but i can see how that could happen hehe. I was learning Löve during the jam so that's all i could do in a very quick and dirty way.
Very well done, the graphics are really good, specially Karl and the menues.
Many thanks, that's my gf's art i'll show your comment to her.
I really liked the humor and the theme the game has haha, hope to see a more finished version later on.
Thanks for the kind words. I do plan on improving the game yes. I'm a little rusty on game dev but i'm starting to love Löve so i'll try to keep using it. Maybe Monogame could be a bit of a easier starting route for me since i did mostly XNA before but i'm liking lua and the Löve community.
If you have any tips for someone who has a programming background and is starting with Löve now i'd be very thankful. Right now i'm focusing mostly on how to organize the code for a little bigger project since i plan on adding more enemies and stages, i think open source codes would be fantastic for this. Next i'm looking on how to do menus and game state management.