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Worked on some of the UI for the web app today, and got a lot done on the procgen for the dungeons.

When you go into the dungeon, the web app will generate a series of rooms for you to battle through.  Each room will have enemies, exits, and other points of interest, and you'll click buttons to indicate that you're doing that "thing", whatever it is, like going through a door, successfully killing an enemy, or searching a pile of refuse.  Here's what the current iteration of the interface looks like:


I also spent some time tonight doing a playtest of the miniatures system with real mini's and terrain.  It was a lot of fun!  I fought a small pack of undead creatures (a zombie, a skeleton warrior, and a skeleton archer), and then fought the wight.  It was down to the wire, but I managed to defeat the wight, and got some valuable insight into some equipment values that needed tweaking.


Overall, it's coming along swimmingly.  I'm really enjoying working on it, and I think it's going to be a solid offering (assuming anyone bothers to download it, assemble it, and play it!).