So this year, I decided to do something a little different. I'm creating a tabletop miniatures roguelike. The idea is that you can download, print, and assemble you own miniatures (or use your own if you have them!), and then play the game with them. A companion web app provides the random dungeon generation, and you play through the adventure, trying to complete an objective before dying. If you complete your objective, you level up, and when you level up five times, you ascend and win.
Here's some photos of what the game looks like right now. First, two heroes have come through the door and are now facing two zombies. (The final game may not have rules for cooperative play, but the miniatures rules I'm writing won't have a problem with it!)
Here, a horde of undead are protecting the entrance to another room. Skeletal archers and warriors are commanded by a pernicious wight!
Right now, the game is not playable with the companion web app, because it still has a lot of work to go on the procedural death labyrinth generation code, but I've tried a few skirmishes with just the miniatures rules, and it seems to work well! The final game will (hopefully!) include the web app, a nice PDF of the miniature rules system (usable outside the context of the game!), and downloads for the paper miniatures so you can print, assemble, and play them yourself! (And when you're done, you can turn around and use them in your D&D game, because they're 1" scale, used widely by other miniatures.)
"But will it really be a roguelike?" Sure!
- Turn-based, tile-based play? Check!
- Procedurally generated death labyrinth? Check!
- Inventory management and dungeon crawling? Check!
- Permadeath? Check! (Subject to honor system.)
- Progression system and ascension? Check!
It should scratch every roguelike itch you have, and look really cool on your table while doing so!