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(3 edits) (+1)

Sorry for the triple reply! I updated the project just a bit ago. If you’d like, could you please let me know what you think about the disallowed buttons? Beyond increasing the overall font size, I also adjusted how the opacity and strikethrough is applied, especially on hover or focus. I’m still trying to find that balance between legible and stylish, and I don’t think squinting myself is the best test. And if you weren’t using it already, there is a new high-contrast dark mode on the settings screen.

(+1)

I wasn't using the dark mode. My first stop in any game is always the settings, even before I play. Was Dark Mode there and I forgot about it? That would be totally on brand for me XD
The changes in Light Mode are a massive improvement. Perfectly readable at rest, and more so when hovering.
The dark mode is also very legible. Not sure how it was before if it was there and you made any changes to it.
Maybe just the changes to hovering would have been enough.  I do like stylish screens and I absolutely love thin text (as long as I can read it).  It's still all crisp and clean. Thanks for the heads up with the changes.