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Yesterday we released 0.1.1 of our LÖVE Game Development & Automated Build System 🚀

New in this release:

  • Added lua-https support built in to LÖVE 11.5 by default
  • Added SteamOS DevKit integration
  • Added Windows Installer, built using NSIS
  • Improved Code and Codium developer tooling
  • Fixed game titles with spaces in the name
  • Cleaned up the example “game” and documented how to use our Performance Metrics overlay.

Thank you to everyone who tested our tooling early and provided feedback and improvements!

✨ As a bonus, we’ve just released our Publish to Itch.io ️🕹️ with Butler 🎩 GitHub Action for anyone who doesn’t need a comprehensive build pipeline 👷

Wishing you all a LÖVEly Jam from the team at Oval Tutu 🩰