I found it impressive how MOTHERSHIP is so atmospheric, and I was surprised it was made in RPG Maker. This really shows how far the tool can go in the hands of someone who knows what they're doing. The idea of the map as an infinite spatial continuum mesmerized me, and I found the navigation mechanics very clever. The way special elements stand out on the HUD looks both beautiful and natural, and the transition to the planetary map is satisfying. Although I found the crafting system frustrating—the rewards feel too small and scarce for something endless—the combat is charming and makes every moment of squad preparation and building worth it.
Now, one thing that made me curious was how well the drone logic captured the original concept. The flow of landing, sending out a drone, waiting for the wheel to fill, seeing the little figure appear, and bringing it back to process the collection is efficient, but I didn’t find it fun. Having to pick up drones manually and being stuck within the action triangle felt more like an inconvenience than an engaging mechanic. If the action radius were larger and the collection relied more on strategic commands, it could be more interesting. But in my case, out of the eight available drones, I’d use at most three or four if I was lucky, and I preferred exploring the map to entertain myself while the collection happened because I just didn’t want to stand there waiting. However, I was forced to do so because drones break too quickly, so while crafting weapons to enter the combat module, I spent a lot of time doing nothing—which I can imagine being enough to make someone quit before going further.
I also couldn’t quite grasp how the game connects to the jam's theme. Maybe there’s a deeper reflection on the Machine as a humanitarian element in a hyper-utilitarian setting, but honestly, I didn’t catch that point.
I’d love to see more of this universe! I don’t know if there are plans to expand it, but what’s been done here is incredible and has huge potential. The foundations are solid enough to support truly addictive gameplay loops, no matter which direction it takes.