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(+1)

Thanks for your detailed review. I’m glad you enjoyed the atmosphere. I put a lot of effort into making it feel right, and it’s always great to see RPG Maker still surprising people. There’s a lot more I want to explore with it, and I feel like I’m just scratching the surface.

The drone gathering was a big milestone and one of the few features that really captures my original vision. The game was always designed around a boss rush style, where each combat marks a step forward, and the drone system was meant to simplify grinding while rewarding efficiency. That said, I think the travel and gathering mechanics ended up being the more impressive part. I’m not sure if expanding the drone mechanics would improve the experience, but it might just highlight that other areas need more work.

As for the theme, I agree it might be too subtle. The idea was always that you’re an autonomous ship fighting empire forces, with hints in the dialogue that the war has long been over. In reality, you’re just defending a graveyard. The problem is that most players seem to miss these details since the dialogue only appears briefly and during combat. I plan to add more narrative depth in future updates to make the story clearer and flesh it out more.

I really appreciate your honest feedback. It’s really useful to help me refine the game, and I’m excited to keep improving it!

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Maybe, within this theme, it's important to be subtle in this way. I can't speak for others, but in my case, it was pure incompetence on my part not to notice this subtlety, because combat brings this notion of an 'eternal war.'

By the way! Seeing the game as a boss rush rather than an endless game actually improved my perception of it a lot. As I mentioned, once we have the resources, organizing the squad to fight is a lot of fun.  

Thank you so much for taking the time to expand on your work for me!  ˗ˏˋ ★ ˎˊ˗