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(+1)

Thank you for playing and writing everything out.

>I am not sure if I got things right. Should I be able to move with WASD when in a cutscene, or just in general? If the latter, then can't we just use WASD for the camera movements? QEFG is just confusing when one can use their mouse to look, or the thumb stick of a controller (by the way Controller works fine, I checked)

WASD is in general. The mouse is better to use, but I have to make it less sensitive. QEFG is what I went with since it's less sensitive to move the camera around. I'll have to figure it out, but in the future I'll just say use the mouse instead of QEFG.

The music in the intro is Bianca's theme, which I wanted to be chaotic. For a future version of the intro it won't be used, and I might make a slower version of it that is more sinister and ambient. Overall there is a lot in general I'm trying to figure out a balance with. The intro was quickly made together in 30 minutes for demo day, so it's not going to stay that way in the future and I didn't know exactly what to have and what not to have in the intro.

I'll make it more visible what selection you are making when selections are asked. The cursor being more visible is something that would help a lot with giving more of a buffer between selections.

I liked Edgar's design too.