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It's interesting, but the camera starts to feel quite disorienting after a while. There also isn't really much variation between the levels or enemies, so it's not really interesting past the first 15 minutes of playing. 

Hitboxes are also a bit too stingy, especially for the rings. I managed to figure out the stealth part of it when I realized flapping seemed to alert them, but it was a lot easier to just fly straight at them than try to go around the buildings. Voice acting made me laugh when I first heard the "I hate vampires so much it's unreal"  line though. I think leaning into that kind of tone would be good for this game.

but the camera starts to feel quite disorienting after a while

Was there something about it that feels disorienting? Does it move too quick? FoV too big? Too close to Batty?

Hitboxes are also a bit too stingy, especially for the rings

I'll try to make them a touch bigger for the rings.

Thanks for playing!

(+1)

I think it's more on how the camera rotates around Batty? There's some movements that will whip the camera around in a bad way. It does feel a bit too close at times, and I'd also like to see the FOV/camera distance adjust further to convey a sense of speed when moving at faster speeds too.