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but the camera starts to feel quite disorienting after a while

Was there something about it that feels disorienting? Does it move too quick? FoV too big? Too close to Batty?

Hitboxes are also a bit too stingy, especially for the rings

I'll try to make them a touch bigger for the rings.

Thanks for playing!

(+1)

I think it's more on how the camera rotates around Batty? There's some movements that will whip the camera around in a bad way. It does feel a bit too close at times, and I'd also like to see the FOV/camera distance adjust further to convey a sense of speed when moving at faster speeds too.