Typing this out while I wait for the berries to grow for the objective to harvest 10 berries. Been seeing your progress posts and really impressed with your development.
The art and vibe of this game are great and very relaxing, the UI is really well done and i like the squiggly line aspect. My eyes adjusted eventually but when I first started I could not tell what was a background and foreground element. Past a certain point the game kind of turns into an idle game where there is nothing interesting you can do outside of your base (going out and actively gathering is a marginal increase in speed once you have like 8 pawns). I'm imagining this will change once more interesting kritters and events are added in. Managing your dudes was simple and fun, though it feels unnecessary to have some chest inaccessible to the player while pawns are out gathering. Getting into nitpick territory here, but if there are 9 logs in a chest, shift clicking should just transfer all 9 even if there isnt a full stack of 10.
I really dig the vibe and found myself kind of addicted to the progression. The tutorial is well done, though im imagining once more mechanics are in that there will be more to juggle rather than just hyperfocusing the objective.
I ended up quitting right about the point where you need to wait on 10 wheats to grow and be harvested. I aint waiting that long again after the berries, I feel like having a tutorial much earlier to plant them all would alleviate that somewhat.
Favorite thing would probably be managing all the little kritters. Keep up the good work! Adding to steam wishlist