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(2 edits) (+1)

Thank you. Yeah, the art style does take some time getting used to. Hopefully I can do things to iterate on making it more visually clear. Obviously this is experimental, and there isn't much I can use from previous work to learn from. Maybe Moonring would be the closest.

> Past a certain point the game kind of turns into an idle game where there is nothing interesting you can do outside of your base

Well, the game in its full form will be about managing the settlement. Some of those management tasks will have to leaving the main map to deal with issues. More it less it is a colony sim with idle production mechanics. I guess its "factorio-like" in that way with less automation. Unless you count the pawns as machines.

> Getting into nitpick territory here, but if there are 9 logs in a chest, shift clicking should just transfer all 9 even if there isnt a full stack of 10. 

That is fair and easy to implement. I'll do that sometime shortly.
> The tutorial is well done, though im imagining once more mechanics are in that there will be more to juggle rather than just hyperfocusing the objective. 

It will start to ramp up at rank 8 after the training wheels get taken off and pawns can leave the settlement. The player will be more or less playing discount "animal crossing x rimworld" managing relationships and pawn complaints (which you can see by pressing the L button). It teaches the basics of crafting, then you set up pawns to do the labor and growth.

> I ended up quitting right about the point where you need to wait on 10 wheats to grow and be harvested. I aint waiting that long again after the berries, I feel like having a tutorial much earlier to plant them all would alleviate that somewhat.

I am actually restructuring the objectives at the start. As it isn't quite clear that you don't have to wait for each objective. Pressing the "O" button shows all of the objectives for the current level. You can do all of the objectives for each rank simultaneously. IE you can plant 10 wheat, berries, cotton, and linseed, and have them all complete. You don't have to wait for one objective to finish before starting the next.

After 10 wheat is 10 cotton then 5 linseed harvests. However you can do the 5 linseed harvests before the berries if you want to. It just shows the objective at the top of the objectives list.