voice acting is pretty good haha
Viewing post in The Frydarian Tale jam comments
this game is awesome.
if you're looking for genuine feedback, i think the weakest point is that the level is too long and confusing. You should add some big weenies so I know what direction to head in. I feel like the only clue that i was making progress was finding enemies I hadn't killed yet, because there are so many identical rooms. If you don't want to simplify the level, a map would be nice to have. But I think you should simplify the level because the cutscenes are a high point and getting to the next one quickly will better serve the story.
What do you mean "big weenies"? I'm just curious because I have never heard of that in the context of game design. I value any feedback I receive - after all, Potbelly Flamefist and Elsara the Weaver were names offered by the community - so any ideas would be great. I was thinking of adding signs that point to each section (Iron Mines, Equipment Storage, Armory, Refinery 1, Refinery 2, and the two Level Junctions) like a directory, but if you have any cooler ideas than a simple directory in an illegible language than, by all means, share it.
I never knew that's what people who like Disney call landmarks. Then again I'm more of a Universal Studios kind of guy but I get the general idea. I'll see what I can add to make it less boring to look at, but I will say it would be challenging since iron foundries are, generally, not very interesting places to look at.