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(+1)

this game is awesome.

if you're looking for genuine feedback, i think the weakest point is that the level is too long and confusing. You should add some big weenies so I know what direction to head in. I feel like the only clue that i was making progress was finding enemies I hadn't killed yet, because there are so many identical rooms. If you don't want to simplify the level, a map would be nice to have. But I think you should simplify the level because the cutscenes are a high point and getting to the next one quickly will better serve the story.

What do you mean "big weenies"? I'm just curious because I have never heard of that in the context of game design. I value any feedback I receive - after all, Potbelly Flamefist and Elsara the Weaver were names offered by the community - so any ideas would be great. I was thinking of adding signs that point to each section (Iron Mines, Equipment Storage, Armory, Refinery 1, Refinery 2, and the two Level Junctions) like a directory, but if you have any cooler ideas than a simple directory in an illegible language than, by all means, share it.

(+1)

I just mean landmarks but you can bing disney weenies. Anything that would keep me from getting lost would be good. It would probably help to make the rooms less symmetrical as well.

I never knew that's what people who like Disney call landmarks. Then again I'm more of a Universal Studios kind of guy but I get the general idea. I'll see what I can add to make it less boring to look at, but I will say it would be challenging since iron foundries are, generally, not very interesting places to look at.