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Thanks for your feedback. Now scoring system check how many items were restored (if max score is 500 and you restored 50%, you will get 250). I calculate steps count, but now it wasn't assigned to the scoring system. 

I will add items counter on the top and temporary highlight of walk over-able objects.

Should be good to give it another go with new features :)

I would love it if you could give me some feedback on my game as well!

https://thesneak.itch.io/roopit-n-boopit

Also another thought about your game, it would be cool if he woke up in different places every few levels or so, like maybe in ditch or someones else's house or something.  Could add some NPCs shaming you for your drunken foolery, might be fun.  :D

I will check your game. I will add different "worlds" with different level structure. I have additional plans about NPC, they will be part of the level's puzzle.

Thats cool, good idea :)

(1 edit)

I checked your game and found some bugs:

  • character does bzzzzz when he was stopped by barrier;
  • in second level I got next situation: Red left the level, Blue died, but level wasn't reloaded;
  • when enemy was shooted, next arrows got stuck in him instead of flying forward
  • I can step into enemy tile from the back

Thanks for checking it out.

*  I had't thought that the buzzz could be annoying ?  I could make it so it doesn't loop the sound so much

*  So Enter key restarts the level, I will have to find a way to make that clearer.  Or just auto reload in your situation.  Thanks, I hadn't realized that was happening.

*  I kind of liked how you could impale one enemy with lots of arrows lol xD.  What do reckon?  Is it more annoying then fun?

*  Yep, being able to walk into enemies is a bug for sure, thanks for drawing my attention to it!


Your reply was really helpful, so cheers for that mate!  It's so easy to not see things when you develop the game and your fresh set of eyes are very appreciated! :)