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Thank you very much for your reply.

I completely understand that it is a free engine so development wouldn't be a priority like Unity. That said, there are other engines that have quite active development and are free (Godot and PhaserJS come to mind). But again, I am not faulting the developers, if I were in their shoes I would do the same. I just don't want to jump into something to only find out it was abandoned. Yes, it is open source so anyone (including me) could just continue working on it but my experience is far inferior to even think of attempting that any time soon.

" i wouldn't recommend Superpowers is if whe where talking about 3D games and i will fault webGL for that" -- I am not sure if I understand correctly, does Superpowers not export a native WebGL/HTML5 game? Why would 3D in WebGL be any problem? PlayCanvas seems to do it well and so is BabylonJS for example. At least to my knowledge. Unless Superpowers' web export is similar to Unity's WebGL export?

Well, my experience is mostly on Android devices and that's why i wouldn't recommend Superpowers for 3D development since WebGl support is still buggy there. Also there is a personal feeling about webgl being only an experiment and not a real standard, so its not comparable to work with godot or UE4 (but that might just be nonsenses of a loosed mind).

I see. Well even on mobile it should run good at least if it was exported well. It is a bit concerning however. That said, I am targeting 2D at the moment so I don't think it would be affecting me for a while. Although I hope the Supperpowers devs would fix it either way.