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Well, my experience is mostly on Android devices and that's why i wouldn't recommend Superpowers for 3D development since WebGl support is still buggy there. Also there is a personal feeling about webgl being only an experiment and not a real standard, so its not comparable to work with godot or UE4 (but that might just be nonsenses of a loosed mind).

I see. Well even on mobile it should run good at least if it was exported well. It is a bit concerning however. That said, I am targeting 2D at the moment so I don't think it would be affecting me for a while. Although I hope the Supperpowers devs would fix it either way.