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(1 edit)

I'm gonna give you a critical comment, I love the lava texture. But the jetpack feels very strange as if on the moon/ low gravity, It may have been your intention but I'm not sure. You could add an initial upward  jolt to using the  jetpack as if the character is jumping before the jetpack takes over, it would make for a better control feedback, and seem less floaty. It should be easy to implement since there are no difference in the platforms world Y position. Funny enough my game uses a jetpack too XD

(+1)

Yea, I'm using Rigidbody.AddForce to move the player so it's really floaty. Should have been transform.Translate probably. I agree with the upward jolt, that would be a cool mechanic to add! I'm still working on an update for after jam voting is over, thanks for the helpful feedback!

(+1)

Awesome im doing the same adding graphics and cleaning up my code.