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(+1)

Thank you for your critique of game play through theme and playing my game!☺️🫶🏄🏼‍♂️
I linked theme and game play. At least, I tried so

If you thought about POP's functions and the discover is fun for you, how is it?
As other comment told me, I think it should have been more clarified, too.
I am planning to make the explaination in the next game.


I haven't read La Boétie, but I referenced the society and ideas on before/middle/after the revolution of France, so this game probably has resonance between them. And the interesting thing for me is a dictator things. He was separating the people and the people's enemies after hoping the people's freedom and equality.
And more to say, I am interested in the relationship between sadism-masochism. The idea that sadism is masochism, and masochism is sadism. It is interesting for a social-phycologist said that this means the requiring authority and conquer someone, the people want to control someone(something) and, at the same time, to be controled by someone(something) who has authority. The Head thinks he has the logic about the government of the people(and the people's enemies), the people wanted to the tyrant's death, and after this, they allow the reigning emperor in their future, because this country had too many terror things everywhere they live. (We know it in our history.) The Discourse on Voluntary Servitude you explained may be resonated with these ideas. Moreover, in this game, I quoted sentence that I changed, it is the other idea. this was German thinker at the early16c, who wrote about servitude.

I'm glad for you to link the theme and gameplay, it was one of my theme!

"also"!? Oh!!!! Hag you, too!❤️👐👐👐❤️
(Sorry if I had mistaken mean. This is just passional hug. take me on!)

(+1)

A discovery of the POP system came through repetition: first, I faced the vampire and died to him. Then, I realized that Bread was the game’s "potion," and it replenished the POP. That's when I understood that this was the key inversion. Maybe you could divide it into lethal and non-lethal weapons: the non-lethal would aim at the POP, while the lethal would aim at life. The difference between them would be that the lethal one takes life but doesn’t allow item collection, while the non-lethal, although harder, would let you collect the items. It’s a basic concept, but it would give a lot of verticality to the system.

La Boétie’s book really resonates with these ideas, and I admit that thinking about the relationship between sadism and masochism was a big leap — but your game (and maybe you, as an individual :P) enjoys these leaps. It makes sense when we think that, in the reward mechanism of both, the perception of pain and power acts as a driver for the final satisfaction.

+And I gladly accept your hug! :D So much so that I'm going to show you a classic song about sending someone a big hug.

🤩🙌🤼🤼🤼